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Names, Spirits and Monsters[]

  • Biedde: A Name of the Colonel, in some accounts said to be a surgeon-highwayman from the 18th century. His name may be the bastardisation of the word “mosquito” in Arabic, and his blade is able to cause grievous wounds that do not stop bleeding until healed.[1]
  • Burgeoning Risen: A type of risen corpse who are renewed by the Ring-Yew and sustained by the growths of the Wood.[2]
  • Caligine: Smokey children of the Forge which gather in the Bounds. A Caligine is a creature of cunning vapor formed when the Glory’s fire meets baser elements.[3][4]
  • Chione: A mysterious spirit known for her nine years in Abydos, where she turned the city into “a place of slow death, frosty ecstasy and silent beauty”, before conspirators break the silence and let in a scarred man (almost certainly the Colonel) to drag Chione out and allow Summer to return.[5] It was speculated that Chione is an identity of the Madrugad or the Snow, or one of their Names. A somewhat tangential source reveals that she's indeed the Snow's Name. [6]
  • Coelle: A flower-girl whose corpse washed up on the shores of Port Noon after she drowned herself. She is a Name of the Wolf, likely due to being consumed by despair and “unmaking” herself.[7]
  • Dapples: A category of minions in service to the Moth, from a spoilered dev spreadsheet image.[9]
  • Eskhara-Meligounis: The Lady of Veils, a strange Name who might have once served the Twins, as it's unclear if they are two or one. Eskhara is associated with burns, and Meligounis with healing, and one or both are patrons and guardians to the Invisible Serapeum and Alexandria as a whole. She can be summoned in The Lady Afterwards.[10]
  • Ezeem, the Second Thirstly: A Name-emanation of the Grail who has flirted with the Forge, and who can be summoned in Cultist Simulator.[11]
  • Hints: Once dead spirits drawn into the Mansus, Hints now act as subtle and vicious killers. They prefer to dwell behind mirrors and out of sight, as the gaze of a living mortal would destroy them.[12]
  • Histids: A category of servants belonging to the Colonel, who appear to use darts made from skaptodon’s teeth, a technique they taught to the Tragulari. [13][14]
  • Ivories, Thirstlies and Lovelies: Names which serve the Red Grail and can be found in the Red Church, where they speak, feast, and birth new desires.[15]
  • King Crucible: A Name-emanation of the Forge of Days, who in the Wake takes a form similar to that of a living flame. The Ordo Limiae, who were required to hide themselves from the world, would summon King Crucible as a last resort to punish those who broke this oath, though they did so with caution since it could draw the Forge’s attention.[16][17]
  • Labhites: The youngest of the Lionsmith's servants, known for their potency and beauty. Where skaptodons must eat things from the earth, labhites can only consume things from the sky, or else they lose their power. One corrupted by Echidna’s milks can be encountered in the Exile Legacy in the form of a human.[18]
  • Maids-in-the-Mirror: The Dead who pass the test of the Ascent of Knives enter the service of the Sun-in-Rags through the Peacock Door. They are said to favor orchids, and in the Apostle Entheate Legacy assist in gathering Witnesses. Although primarily associated with Winter, Maids-in-the-Mirror are said to possess a "keen cruelty", and their birthplace, the Ascent of Knives, is notoriously agonizing to traverse.[19][20][21]
  • Menhit: A Nubian war goddess, who was also a lioness-goddess. She can be encountered in the Exile Legacy at the Lionsmith’s shrines, where she may provide a revelation.[22]
  • Miss Naenia: The gentlest of the Elegiast’s Names, who can be encountered both in the Dancer Legacy and, more prominently, in the Ghoul Legacy, where she inhabits a painting bearing her name and guides the player on their path of Remembrance. She is described as a “dark-skinned woman with snow-coloured eyes and close-cropped ivory-coloured hair.[23]
  • Old Mother Anguish: A Name of the Mother of Ants who had two children that became Names of the Twins, her daughter Daha and her son Ahad, a murderer child whose bones still lie in Kerisham.[24]
  • Percussigants: Strange creatures of the Thunderskin which resemble headless, flapping bears who dance ceaselessly.[25]
  • Quirinus: A Roman god sometimes considered to be the deified form of Rome's founder, Romulus. Quirinus is also used as an epithet of the two-faced god Janus. He is a Name of the Colonel that can be encountered in the Exile Legacy, wielding a two-headed spear and imparting wisdom upon the player.[26]
  • Raw Prophets/Undergoers: Bewildering creatures of the Red Grail. A Raw Prophet is an alluring, flexible, half-formed tangle of limbs and body parts which desires to consume or be impregnated by mortals and speaks confusing prophecies.[27]
  • Shattered Risen: A type of undead animated for a time by a rending force, raised from a corpse by the Colonel.[28]
  • Singlefoot: One-footed, one-horned hill-children that live on the slopes of Mount Hua, close to the Grove of the Green Immortals. They reproduce by coercing pilgrims to enter the mountain, becoming singlefoots. Singlefoots have the power to conjure Earthquake Names by dreaming.[29][30]
  • Skaptodons: A type of monster with feline characteristics made by the Lionsmith, who have a long lifespan and are hard to kill. The teeth and claws of fallen skaptodons are shaped into weapons by servants of the Lionsmith, and the Tragulari and Histids of the Colonel tip their darts with skaptodon teeth. A skaptodon that eats things not found in the earth will degenerate into a human-like form.[31]
  • Striges: Also called Many-Winged Ones, striges are Edge Names who gather around fallen warriors, who they honor by consuming their flesh and bringing their souls to the Hours of the Corrivality. They can be encountered at shrines to both the Colonel and the Lionsmith which puts them in a strange position of serving two (or none) Hours at once.[32][33]
  • Teresa Galmier/The Baldomerian: The author of the Locksmith’s Dream, who frequently spends time at the Lodge of the Sage-Knight. Her interest in the Pilgrimage, status as a Lantern-Long/Name, and lack of a shadow suggest she may be in the service of the Watchman. She is said to be something in the middle between a Name and Long.[34]
  • The Amethyst Imago: Once the Imago was a Name of the Moth, who fell in love with Matthias, a Long of the House of Lethe. Though their passions were forbidden, the Imago had her wings cut off to remain with her beloved, and the two ultimately pledged themselves to the Forge to be transformed anew.[35]
  • The Carapace Cross: The Carapace Cross are the predecessors to humanity, who worshiped the gods-from-stone. It is believed that the Moth himself was born from the Shearing, when they cut off their wings and hair and “passed within” humanity.[36]
  • The Knotwingknot: A Name of the Moth with a nest of black silk and white hair in the Wood, which can be explored in the Exile Legacy as part of the quest to recruit Zulfiya.[37][9]
  • The Merry Feaster: One of the Lionsmith’s less dignified works, a monster lurking in the sewers of Aachen and consuming drunks and soldiers. Lalla Chaima asks for the player’s assistance in hunting the beast in the Exile Legacy.[38]
  • The Motley: A Name of the Moth “confirmed” from a spoilered dev spreadsheet image.[9]
  • The Sage-Knight: A Name who’s once dwelled in a Lodge near the White Door before ascending further. He is a Name who apparently “knows the odd Ivory”, implying that he is in the service of the Red Grail himself, or at least associates with her servants.[39]
  • Voiceless Dead: Spirits of the dead who have entered the Mansus by the White Door and lost their voice forever. They can be summoned back to the Wake for a time as silent servants to the living.[40]
  • Younger Sisters: These great serpents are the younger sisters of the Mother of Ants, likely some form of offspring of the Seven-Coils. and can be found guarding many old tombs and forgotten locations.[42] Not so many of them are left in their serpent-form, they are known to take the human form as the world changes.[43]

People[]

  • Antaios: A great enemy of the Lionsmith, known as Antaios the Opponent, the Son of Earth. The Lionsmith respects his great enemies, though, and so the initiates of the Antaeum, who revere the Lionsmith, also venerate Antaios. The player in the Exile Legacy and the Foe are both Antaeans, Blood of the Earth, which is said to mean a descent from the Flint and the Wheel as well, and the Exile’s mother was an initiate to the Antaeum.[46][47]
  • Auclair: A quiet, remorseless scholarly woman. A possible follower in Cultist Simulator.
  • Audrey Leigh Howard: A British candescent and key character in The Lady Afterwards. She fell in love with fellow Long Everett Lapidot and became pregnant with twins that they believed died in childbirth. Upon discovering that one of the children survived, the two of them prepare to commit the Crime of the Sky.
  • Cat Caro: A bright-eyed stage medium and oneiric fortune-teller. A possible follower in Cultist Simulator.
  • Christopher Illopoly: A british author and occultist, most widely known for his series Traveling at Night as the "most readable occultist". He also maintained a relationship with Teresa Galmier before her ascension to a Name.
  • Clovette: A cheery and joyful woman, sometimes bordering on mania. A possible follower in Cultist Simulator.
  • Count Gottlob Jannings: A member of a European society of physicians and duelists. Jannings originally appeared in Cultist Simulator as a Patron commissioning articles on the invisible arts, and has an expanded role in the Exile Legacy, where he is a correspondent of the Exile and can be recruited as an ally strong in Heart.[50]
  • Daymare:
  • Dominykas: A baker with a taste for poisons, and an associate in the Exile Legacy. He has several high-level contacts in the Association of the Iron Wolf's Kaunas branch, and can be recruited from there as an ally. Game files imply him to be some manner of ghoul—his card's ID is "ally.ghoul"—although it's not supported by any of his actions "on-screen".[51]
  • Dorothy: An ethusiastic and dance-loving woman. A possible follower in Cultist Simulator.
  • Dr Ibn Al-Adim: “The Aleppine”, namesake of Aleppine historian who lived in the 13th century, notably misses the "Mortal" aspect in Cultist Simulator.[52] He is known to be associated with all but one of the libraries of the Watchman's Tree. He was even Secretary Nunciant of Hush House for a little while, but he has never been on good terms with the Suppression Bureau. Dr Ibn Al-Adim is patronised by the Vagabond.
  • Duffoure: A Reckoner Lord of the occult underworld who had dealings with the Colonel, though he discouraged his mobs from visiting his shrines and largely stayed independent of the affairs of the Hours. While not a true immortal, Duffoure dealt in Stolen Years, which helped him maintain his youth and strength, and was an Antaean, “the Blood of the Earth”. He is the Foe of the player in the Exile Legacy, as well as their father, and likely the father of Teresa Galmier.[53][46][54][55] Information about Teresa’s parents describe him as “an itinerant French-Italian noble remittance man.”[56]
  • Elridge: A clean and polished, yet murderous young man. A possible follower in Cultist Simulator.
  • Enid: A melancholic young woman with certain capabilities to see through the gaps in the World. A possible follower in Cultist Simulator.
  • Everett Lapidoth: An American fulgent and key character in The Lady Afterwards. He is the lover of fellow Long Audrey Leigh Howard, who became pregnant with twins that they believed died in childbirth. Upon discovering that one of the children survived, the two of them prepare to commit the Crime of the Sky.
  • Feirafez Bruneau: A young British-Syrian mortal with high standing in the Endeavor Lodge. He is one of their primary agents in Alexandria during the events of The Lady Afterwards, and a gentleman who begins harboring doubts about their current activities.
  • Ferninshun of Oreol: A traveller of the late Phoenician era and presumed discoverer of the Noon Island.[57]
  • Giorgiou: A melancholy, contemplative smuggler who specializes in rare poisons and weapons. He can be recruited as an Ally in the Exile Legacy from Avignon.[59][60]
  • Hokobald of Pocsind: A disgraced ex-member of the House of Lethe, an alchemist, and presumably an alukite.[62] Reputedly, the illegitimate son of a forgotten king.[63]
  • Jekadu: The author of A Manual for Departure, was allegedly one of the original Hooded Princes. He recounts the process by which the Princes had to flee the Fifth History, and laments that the Princes had neglected to record some things before their escape. He seems slightly arrogant.[64]
  • Julian Coseley: A 17th century practitioner of the invisible sciences, a Winter-Long with no clear master, an Obliviate, and a Worm. He stands opposed to the creation of new Names, and like the rest of the Obliviates, seems to loathe the current power-politics of the Mansus. His writings and influence on the invisible world can be encountered in various parts of Cultist Simulator,[65][66] and he may make an appearance as an enemy Long in any of the Apostle Legacies.[67] Called a “Worm of Worms” by his former colleague Hersault.[68]
  • Laidlaw: A tinkerer and mechanic with occasional violent outbursts. A possible follower in Cultist Simulator.
  • Lalla Chaima: A Berber woman who hunts monsters in the name of the Colonel, who can be recruited as an ally in the Exile Legacy. Her father Navil, a servant of the Lionsmith, can also be encountered.[70]
  • Lars Westergren: An explorer and murderer who recorded his expeditions to the Mansus and eventually became a Lantern-Long who abandoned his physical form. He is favoured by both the Colonel and the Meniscate, and can be encountered in the Apostle Entheate Legacy as an enemy Long.[71]
  • Leo: An earnest and well-meaning man with a particular desire for preservation. A possible follower in Cultist Simulator.
  • Lt Arthur Thomas Moore: A retired soldier and member of the Labyrinth of Lions. Though he is not Long, he is stated to have an extended lifetime and younger features than his actual age. He is also the uncle of the Suppression Bureau's DI Douglas Moore.
  • Mireya: A painter of occult subjects and a business contact of the Exile. She can be recruited as an ally from Granada, where she owns an art gallery.[72]
  • Mr Peter Agdistis: A greek musician, mystic and impresario. Agdistis was also a former dancer/drummer for the Ecdysis Club, and aided those attempting a Moth or Heart ascension in the cabaret with Sulochana Amavasya.
  • Neville: A meek and sensitive man whose dreams reveal flaws in the World. A possible follower in Cultist Simulator.
  • Orsolina: A muscular woman who was originally a skaptodon in the Lionsmith’s service. Her love of seafood caused her to lose her former shape, though she retains some her old strength even now. Orsolina can be recruited from Venice as an ally in the Exile Legacy.[73]
  • Poemander: Light-smith and Lantern-Long of Greek origin, Poemander is the author of books On What is Contained By Silver and On Imperfections. He was employed by Thirza Blake to add more mirrors in the Hall of Divisions in the Hush House. Poemander was known for his techniques of confining Mansus-Long to mirrors through "scrining", although Poemander prefered to call this process "steady-glint".
  • 'Pope' Clifton: A loud and mystically-inclined catholic with a penchant for the sun. A possible follower in Cultist Simulator.
  • Porter: A former barber (implied to have murdered); a cold and elusive man. A possible follower in Cultist Simulator.
  • Renira: A seductive woman with overwhelming appeal. A possible follower in Cultist Simulator.
  • Rose: A sly and cunning woman, with an implied romantic relationship with her brother, Victor. A possible follower in Cultist Simulator.
  • Saliba: A charismatic older man with cannibalistic tendencies. A possible follower in Cultist Simulator.
  • Slee: An astronomer and poet afflicted with crippling headaches. A possible follower in Cultist Simulator.
  • Solomon Husher: The third Librarian of Hush House, who wrote on the nature of endings and silence before vanishing mysteriously during a snowstorm.[74][75]
  • Sulochana Amavasya: The owner of the Ecdysis Club and a member of the Ligeia Club, who can assist the player during their pursuit of the Change ascensions, particularly the Old Form. She herself followed the steps of the Old Form up to a point, but ultimately entered the Mansus through another path.[76][77]
  • Sylvia: A elusive monophthalmic woman capable in interrogation techniques. A possible follower in Cultist Simulator.
  • Thirza Blake: The seventh librarian of Hush House, known for her inordinate spending which led to acquisition of a part of the building by the Nocturnal Branch, her knowledge of Wood-lore and her disappearance in 1896.[79]
  • Tristan: A strong and pragmatic man. A possible follower in Cultist Simulator.
  • Valciane: An artisan with hardened and unnaturally strong hands. A possible follower in Cultist Simulator.
  • Vasil the Fivegoer: The great-grandson of a Raw Prophet, whose inhuman ancestry is hinted by his abnormal flexibility and runny nose. He can be recruited in the Exile Legacy as an ally in Tiflis, where he is also hiding from Reckoners.[80]
  • Victor: A sly and loyal man with an implied romantic relationship with his siter, Rose. A possible follower in Cultist Simulator.
  • Violet: A tranquil and careful older woman. A possible follower in Cultist Simulator.
  • Ysabet: A nocturnal and chaotic young woman. A possible follower in Cultist Simulator.
  • Zulfiya Zakirova: A member of the Bird-Eaters, a group of criminal adepts opposed to the laws of the Wake and the Mansus. She is an old associate of the Exile "turned strange", and can be recruited as an ally from Stalingrad.[81]

Organisations and Places[]

  • Reckoner Mobs: The collection of occult criminal organisations dealing in Stolen Years from the Madrugad's Cindered Tally. Most Reckoners avoid the attention of the Hours. A notable member is Duffore, the Reckoner Lord, blood of the earth and father to the Exile and possibly Teresa Galmier.
  • Society of the Noble Endeavour: An organization which drew inspiration from the Leashed Flame and sought to “refine” themselves into higher beings through arcane conflagration. Most became ash, but those who succeeded in their ascension were all among the Know, spoke a great secret of the Forge, and were very rich.[88] A number of their members, both mortal and immortal, appear in the Lady Afterwards.
  • Tragulari: Also known as Dartsmen, the Tragulari are immortal-hunters who learned from the Colonel’s Histids. They were thought to be wiped out by a group called the Troissaint Company, though not in every History it seems.[90]

Unsorted[]


Sources[]

  1. Biedde's Blade and Biedde's Blade (Exile), Biedde's Lesson
  2. Call on the Ring-Yew to raise a corpse to half-life, Burgeoning Risen
  3. Summon a creature of smoky deception, Summon a creature of smoky deception (success)
  4. Caligine
  5. Chione ay Abydos
  6. WF196: Chione Rogano Bevan (2018)
  7. The Wolf's Name
  8. The Lark Revealed
  9. 9.0 9.1 9.2 Spreadsheet lore drop
  10. The Ligeia Club Twitter Account
  11. Summon one of the Name-emanations of the Red Grail, Ezeem, the Second Thirstly
  12. Summon a sharp-edged Lantern-thing, Hint
  13. An Operation of the Histid
  14. Histid's Dart
  15. The Red Church
  16. Summon one of the Name-emanations of the Forge of Days, Summon one of the Name-emanations of the Forge of Days (success), King Crucible
  17. Read 'The Iron Book'
  18. Labhitic Grains, Fallen Labhite
  19. Summon a servant of the Sun-in-Rags, Maid-in-the-Mirror, Send a Maid-in-the-Mirror to lure a Witness
    Read Poemander's 'On What is Contained by Silver'
  20. Mantra of Ascent
  21. The Ascent of Knives (influenceedgee)
  22. Make a Pilgrimage to a Brazen Shrine, for a Revelation
  23. The Elegiast's Name, 'Miss Naenia'
  24. Name of the Serpent, Name of the Sister, Name of the Mother, Name of the Moon
  25. Summon a creature of the Thunderskin, Percussigant
  26. Make a Pilgrimage to an Iron Shrine, for a Revelation
  27. Summon one of the more bewildering creatures of the Red Grail, Raw Prophet, A Snoozing Undergoer
  28. Call on the Cartographer of Scars to raise a corpse to half-life, Shattered Risen
  29. Singlefoot Songs
  30. Cucurbit Prisoner Records 1928
  31. Skaptodon Fang,Skaptodon's Sacrifice, Histid's Dart, Skaptodon Tomb
  32. An Operation of the Strix
  33. Celebrate my Victory, Make a Pilgrimage to an Iron Shrine, Make a Pilgrimage to a Brazen Shrine
  34. Summon the mysterious Name known as the Baldomerian
    Ask Teresa about the Dream of the Key '...but as Lantern-long, I owe courtesy to your mentor...'
    The Lodge of the Sage Knight
  35. Read 'On Matthias and Amethyst Imago: Pursuit', Read 'On Matthias and Amethyst Imago: Loss', Read 'On Matthias and Amethyst Imago: Transformation'
  36. Read 'The Songs of the Carapace Cross', The Vision of the Shearing
  37. Knotwingknot Nest
  38. The Merry Feaster's Lair, Arrange an Initial Meeting, #contact.huntress sections
  39. The Lodge of the Sage Knight, 'Got Your Book...'
  40. Voiceless Dead
  41. An Act of Sabotage!, Defending the Great Work
  42. Younger Sister
  43. slnev.arun.chaima
  44. 'Ambrose Westcott'
  45. The Temptations of Architecture
  46. 46.0 46.1 Kinship
  47. Antaeum, In the Antaeum
  48. Read 'The Flayed Tantra'
  49. The Silver Book
  50. Count Jannings, Jannings, the Vivisectionist
  51. Dominykas, the Baker, Kaunas (Little Paris)
  52. Dr Ibn al-Adim, Ibn al-Adim (wikipedia)
  53. Only the Best
  54. Shrine: Colonel
  55. Arrange an Initial Meeting, #contact.retainer sections
  56. Inquisitions for the Demiurge, Discord Follower Count Lore Snippets
  57. The Voyages of Ferninshun of Oreol, Read 'The Voyages of Ferninshun of Oreol'
  58. Captain Welland, Our Enemy's Identity, #welland_unknown
  59. Giorgiou, the Smuggler
  60. Avignon
  61. 'Hendrik Dewulf'
  62. Read 'My Deeds, My Powers, My Achievements and the Injustices Perpetrated Against Me'
  63. [1]
  64. A Manual for Departure, Read 'A Manual for Departure'
  65. The Six Letters on Necessity
  66. The White Library
  67. J.C., Our Enemy's Identity, #julian_unknown section
  68. Study Hersault's 'Introduction to Histories'
  69. Read 'The Rose of Nuriel', Our Enemy's Identity, #tryphon_unknown
  70. Lalla Chaima, the Huntress, A Reunion
  71. The Concursum Diaries, Our Enemy's Identity, #diarist_unknown
  72. Mireya, the Visionary, Granada
  73. Orsolina, the Delver, Arrange an Initial Meeting, #contact.delver sections
  74. On the White
  75. Solomon's Preparations
  76. Sulochana Amavasya
  77. Work at the Ecdysis Club: New Heights
  78. The Gospel of Zacchaeus, Read 'The Gospel of Zacchaeus'
  79. Thirza's Bust, The Curia's End, Curia Period
  80. Vasil, the Fivegoer, Tiflis, An Ally
  81. Stalingrad, Sverdlovsk,Zulfiya, the Barber
  82. Sunset Passages
  83. Hush House, A Visitor's Guide
  84. Brancrug, March 7th, 1936
  85. Read 'The Encircling Tantra', A Manual for Departure
  86. The Rose of Nuriel, The Rose of Hypatia, The Rose of Waznei (untranslated)
  87. Read 'The Morphy Codex'
  88. Read 'The Irreproachable Traditions of the Society of the Noble Endeavour'
  89. Study a censored edition of 'The War of the Roads, 1450-1580'
  90. The Dart in the Dark, The Victory of Crowns and Study the 'Victory of Crowns', by 'Arun'
  91. Read 'Book of True Blood'
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