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Port Noon
'Across a bright far sea, Port Noon lies. Exiles, monsters and visionaries have long favoured the waters around it. Perhaps we shouldn't get too close. But it might be useful to get close enough.'
'Look West, to the Evening Isles where the Long still walk'


The Evening Isles are an area in Cultist Simulator, roughly correlating to the Caribbean. It is likely inspired in part by legends regarding the Bermuda Triangle. The most notable location is Port Noon, though the islands hold many other points of interest as well.

Vaults[]

Wreck of the Chirstabel
  • Raven Isle: A volcanic island home to Alukites, who feast upon unwelcome visitors and mourn the children they consumed.[1]
  • Fort Geryk: A governor’s sandstone fortress left behind by a greedy empire, neither of which is documented in most Histories.[2]
  • The Wreck of the Christabel: A sea vessel crushed by a sea-monster which fell in love with it. The wreckage now lies upon a reef, and the best dwells nearby still.[3]
  • St. Tentreto of the Deep Door: A cliffside monastery where monks drown victims to earn the protection of the Sister-and-Witch and prevent the building from collapsing into the sea.[4]
  • Port Noon: A island where Long who wish to hide from the Hours and world exile themselves. Those who drink from the island’s spring are forgotten.[5]


Sources[]

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