
'The Dappled Mask'
The Wood is the lowermost portion of the Mansus, lying outside the House Without Walls seemingly above the reaches of Nowhere.[1] Once, the Wood was once a vibrant land of vivid colors,[2] seemingly ruled by the old god-from-stone known as the Wheel.[3] Since the Lithomachy, the Wood has become dark, and as passion and reason contend in the human soul, so too does the light of the Glory with the shadows of the Wood.[4]
A realm of instinct and passion, the Wood is one of the parts of the Mansus most accessible to mortals, who may visit it in their dreams unaware of its true nature and learning to navigate its twisting paths more easily with limited knowledge of the occult. The Wood is also where all Dead initially go, who either become lost and drift down to Nowhere or proceed towards the White Door and into the House. This latter is the way the living follow too.[5]
A number of Hours dwell here rather than in the upper echelons of the House.The Moth, Velvet, and Ring-Yew are all Wood-Hours,[6] and there may be others such as the Witch-and-Sister and the Thunderskin who call the Wood home as well.[7]
The Wood is heavily associated with the Dionysian Principles of Moth, Grail, and Heart, and all of its denizen Hours possess these aspects in some combination.
Notable Locations[]
- The Temple of the Wheel: A high, jagged rock covered in eye-signs, black lichen, and graffiti from spirits of the Wood. An ancient site, it now serves as a memorial to the Wheel and the other dead gods-who-were-stone, and echoes of their power may still be sensed here on occasion. Those who take their lives in the Wake may first throw themselves from its peak while dreaming.[8]
- The Well in the Wood: A murky well that heaves with various contents, from crawling roots and moss to dappled moths and even dark blood. It is sacred to both the Velvet and the Red Grail herself, suggesting that she may have once dwelt in the Wood as another Dionysian Hour.[9]
- The Door in the Wood: A passage hidden beneath the Well, which the neither the living nor the dead may pass. The Ligeian Medusa holds the Forest Key, which opens both it and the Stag Door. Where the Door leads is unclear, though it is used in the Moth path of the Change ascension of Cultist Simulator to transform into a being reminiscent of the Carapace Cross.[10]
Other Notes[]
- The Well in the Wood is likely inspired by the Chalice Well of Somerset, England.[11]